Technology Reports of Kansai University

Technology Reports of Kansai University (ISSN: 04532198) is a monthly peer-reviewed and open-access international Journal. It was first built in 1959 and officially in 1975 till now by kansai university, japan. The journal covers all sort of engineering topic, mathematics and physics. Technology Reports of Kansai University (TRKU) was closed access journal until 2017. After that TRKU became open access journal. TRKU is a scopus indexed journal and directly run by faculty of engineering, kansai university.

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Submission Deadline

Volume - 66 , Issue 01
20 Jan 2024

Upcoming Publication

Volume - 66 , Issue 01
31 Jan 2024

Aim and Scope

Technology Reports of Kansai University (ISSN: 04532198) is a peer-reviewed journal. The journal covers all sort of engineering topic as well as mathematics and physics. the journal's scopes are in the following fields but not limited to:

Electrical Engineering and Telecommunication Section:

Electrical Engineering, Telecommunication Engineering, Electro-mechanical System Engineering, Biological Biosystem Engineering, Integrated Engineering, Electronic Engineering, Hardware-software co-design and interfacing, Semiconductor chip, Peripheral equipments, Nanotechnology, Advanced control theories and applications, Machine design and optimization , Turbines micro-turbines, FACTS devices , Insulation systems , Power quality , High voltage engineering, Electrical actuators , Energy optimization , Electric drives , Electrical machines, HVDC transmission, Power electronics.

Computer Science Section :

Software Engineering, Data Security , Computer Vision , Image Processing, Cryptography, Computer Networking, Database system and Management, Data mining, Big Data, Robotics , Parallel and distributed processing , Artificial Intelligence , Natural language processing , Neural Networking, Distributed Systems , Fuzzy logic, Advance programming, Machine learning, Internet & the Web, Information Technology , Computer architecture, Virtual vision and virtual simulations, Operating systems, Cryptosystems and data compression, Security and privacy, Algorithms, Sensors and ad-hoc networks, Graph theory, Pattern/image recognition, Neural networks. Lizi Jiaohuan Yu Xifu/Ion Exchange and Adsorption Fa yi xue za zhi

Civil and architectural engineering :

Architectural Drawing, Architectural Style, Architectural Theory, Biomechanics, Building Materials, Coastal Engineering, Construction Engineering, Control Engineering, Earthquake Engineering, Environmental Engineering, Geotechnical Engineering, Materials Engineering, Municipal Or Urban Engineering, Organic Architecture, Sociology of Architecture, Structural Engineering, Surveying, Transportation Engineering.

Mechanical and Materials Engineering :

kinematics and dynamics of rigid bodies, theory of machines and mechanisms, vibration and balancing of machine parts, stability of mechanical systems, mechanics of continuum, strength of materials, fatigue of materials, hydromechanics, aerodynamics, thermodynamics, heat transfer, thermo fluids, nanofluids, energy systems, renewable and alternative energy, engine, fuels, nanomaterial, material synthesis and characterization, principles of the micro-macro transition, elastic behavior, plastic behavior, high-temperature creep, fatigue, fracture, metals, polymers, ceramics, intermetallics.

Chemical Engineering :

Chemical engineering fundamentals, Physical, Theoretical and Computational Chemistry, Chemical engineering educational challenges and development, Chemical reaction engineering, Chemical engineering equipment design and process design, Thermodynamics, Catalysis & reaction engineering, Particulate systems, Rheology, Multifase flows, Interfacial & colloidal phenomena, Transport phenomena in porous/granular media, Membranes and membrane science, Crystallization, distillation, absorption and extraction, Ionic liquids/electrolyte solutions.

Food Engineering :

Food science, Food engineering, Food microbiology, Food packaging, Food preservation, Food technology, Aseptic processing, Food fortification, Food rheology, Dietary supplement, Food safety, Food chemistry.

Physics Section:

Astrophysics, Atomic and molecular physics, Biophysics, Chemical physics, Civil engineering, Cluster physics, Computational physics, Condensed matter, Cosmology, Device physics, Fluid dynamics, Geophysics, High energy particle physics, Laser, Mechanical engineering, Medical physics, Nanotechnology, Nonlinear science, Nuclear physics, Optics, Photonics, Plasma and fluid physics, Quantum physics, Robotics, Soft matter and polymers.

Mathematics Section:

Actuarial science, Algebra, Algebraic geometry, Analysis and advanced calculus, Approximation theory, Boundry layer theory, Calculus of variations, Combinatorics, Complex analysis, Continuum mechanics, Cryptography, Demography, Differential equations, Differential geometry, Dynamical systems, Econometrics, Fluid mechanics, Functional analysis, Game theory, General topology, Geometry, Graph theory, Group theory, Industrial mathematics, Information theory, Integral transforms and integral equations, Lie algebras, Logic, Magnetohydrodynamics, Mathematical analysis.

Latest Articles of

Technology Reports of Kansai University

Journal ID : TRKU-08-11-2020-11317
Total View : 438

Title : Designing a Digital Game in Cultivating Act of Kindness among Children

Abstract :

Technology reforms our daily life to become faster and fun. One way of making things fun and interesting is by creating games or applying gamification. Game is an emerging useful tool for dynamic engagement with users while gamification brings positive effects to improve the user engagement. However there are few problems merging with the advancement of digital games nowadays. Thus, in order to solve the problems discussed and to satisfy the needs of the kindness act in our community while bridge the gap in the current game system, this study is proposed. The study is conducted to design and develop an interactive multimedia game for children (7-12 years old) in order to nurture and inspire act of kindness and good moral values among the young ones. In such, it could motivate and spread positive values in real world from an individual to others in the Malaysian community. This paper is focus in discussing the design and development of Act of Kindness – Aoky game in terms of character design and development and game environment interfaces in details. The game is successfully developed, implemented online and achieved all the objectives. The usability evaluation of the prototype is more than min 4.0 showing that the game is suitable to promote the act of kindness. Therefore Aoky’s game could influence and encourage the teenager players to practice good deeds in their everyday lives in their real world.

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Journal ID : TRKU-08-11-2020-11316
Total View : 471

Title : The Design of English Grammar Teaching and Learning Model Through Gamification

Abstract :

One of the challenges faced by students and teachers in learning English is to master the grammar and to teach grammar. English grammar is subjective with various subtopics but an essential yet challenging grammar topic to be learned is Subject-Verb-Agreement (SVA). Currently, teachers encounter limited choices acquiring and using appropriate teaching aids or technology applications to teach English grammar. Thus, the study aims to propose new approach in English grammar teaching and learning (T&L) through gamification.  A conceptual model of the design is developed by integrating T&L methods; Subject-Verb-Agreement (SVA) grammatical formula (Grammar Formula – Gramula); and appropriate Multimedia and game elements to facilitate remembering, memorization and application. Based on the model, a gamification application is developed based on Game Development Software Engineering Methodology (GDSE). GDSE consists of four phases which are design, development, testing and evaluation. Gamification elements such as storytelling, conflict, strategy, feedback and rewards are incorporated in the gamification application entitled Lost and Found. Usability evaluation of the application has been conducted involving 10 MRSM English teachers and 50 Form 1 students of MRSM PDRM Kulim. The results show 84% of teachers and 82% of students agreed that the application is suitable as teaching and learning aid in mastering the complicated English grammar.

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