This manuscript addresses an approach to track and exam the rate and amount of studies dealt with gamification in different fields and countries. Articles distributed in Science Direct somewhere in the range of 2018 and 2019 partitioned within this examination. However, it resulting good location within gamification of this database. Working on 24 research most of them was about study. Through these examination new examples in gamifications, practices starting late will be settled and another way will be showed up for researchers. Gamifications watch words utilized amidst curious about process and the majority of the articles with gamifications catchphrases were combined into this examination. Because of this exploration, it is resolved that the most examinations in the field of gamifications were distributed in 2018 and 2019 in Brazil. Especially students were chosen as the example gathering of the explores. It is risen that condition and experimental explore was utilized most extreme as an exploration show. Quantitative information gathering devices were utilized most as a method for information accumulation. It was raised that Science and physical and Marketing is the most broadly utilized field in gamifications. Games based strategy supposedly is utilized as the showing technique in the study